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Stock market news, Trading, investing, long term, short term traders, daytrading, technical analysis, fundamental analysis and more. We cover it all at stockmarket.
We have been actively involved in the stock market (CALLS, PUTS, IRON CONDORS, VERTICAL SPREADS, BACK RATIO SPREADS, FUTURES, & FOREX) for over 8 years and decided to utilize our knowledge and experience to help others. Show some love by following my Twitter: https://twitter.com/CashMindS3T and Instagram: https://www.instagram.com/cashminds3t/
I can't seem to figure out how to use the Autonotification ID system. I'm making a notification that tracks prices of certain forex pairs by going to a certain site and getting some info. I can extract and process the info with HTTP Request and that all works fine. I can make a notification containing that info as well. Then I want to do the following: if a notification with info on that certain pair (tracked by an array containing the pair with the ID next to it) already exists, make a new one. if not, update the one that exists (which I have a separate task for, bust shouldn't matter). I tried to just set an ID based on how many notifications there are (%tempid) but when I do a query, instead of the value %tempid, the id',s found are completely different... this way, such a notification never exists and so %exists is never true. Task:
Trade Notification (49) A1: If [ %PairID(1) !Set ] A2: Array Set [ Variable Array:%PairID Values:0 Splitter:, ] A3: End If A4: HTTP Request [ Method:GET URL: 'link' Headers: Query Parameters: Body: File To Send: File/Directory To Save With Output: Timeout (Seconds):30 Trust Any Certificate:Off Automatically Follow Redirects:Off ] A5: Array Set [ Variable Array:%pairs Values:%http_data Splitter:" ] A6: Wait [ MS:291 Seconds:0 Minutes:0 Hours:0 Days:0 ] A7: If [ %pairs(12) ~ Buy ] A8: Variable Set [ Name:%signal To:Sell Recurse Variables:Off Do Maths:Off Append:Off Max Rounding Digits:3 ] A9: Else A10: Variable Set [ Name:%signal To:Buy Recurse Variables:Off Do Maths:Off Append:Off Max Rounding Digits:3 ] A11: End If A12: Variable Set [ Name:%Pair To:%pairs(16) Recurse Variables:Off Do Maths:Off Append:Off Max Rounding Digits:3 ] A13: AutoNotification Query [ Configuration:Title: ECC-11 Trade Idea Text: Pair: %Pair Signal: %signal Called At: %pairs(20) Use Regex: true Timeout (Seconds):20 ] A14: Wait [ MS:0 Seconds:1 Minutes:0 Hours:0 Days:0 ] A15: Variable Set [ Name:%tempid To:1 Recurse Variables:Off Do Maths:Off Append:Off Max Rounding Digits:1 ] If [ %anid() ~ !+ ] A16: Variable Set [ Name:%tempid To:round(%anid(#) + 1) Recurse Variables:Off Do Maths:On Append:Off Max Rounding Digits:1 ] If [ %anid() !~ !+ ] A17: Variable Set [ Name:%Pid To:%Pair%tempid Recurse Variables:Off Do Maths:Off Append:Off Max Rounding Digits:3 ] A18: Array Push [ Variable Array:%PairID Position:2 Value:%Pid Fill Spaces:Off ] If [ %Pid Set ] A19: Variable Set [ Name:%amount To:%anid(#) Recurse Variables:Off Do Maths:Off Append:Off Max Rounding Digits:3 ] A20: Variable Set [ Name:%amount To:2 Recurse Variables:Off Do Maths:Off Append:Off Max Rounding Digits:3 ] If [ %amount = 1 | %amount ~ !+ ] A21: For [ Variable:%infonummer Items:1:%amount ] A22: For [ Variable:%nummer Items:2:%amount ] A23: If [ %PairID(%nummer) ~ %anextrainfo(%infonummer)* ] A24: Variable Section [ Name:%PairID(%nummer) From:7 Length:3 Adapt To Fit:On Store Result In:%notifid ] A25: Flash [ Text:%anid() contains %tempid? Long:Off ] A26: If [ %anid() ~R *%tempid* ] A27: Flash [ Text:%anextrainfo(%infonummer) pair bestaat! Long:Off ] A28: Variable Set [ Name:%exists To:True Recurse Variables:Off Do Maths:Off Append:Off Max Rounding Digits:3 ] A29: End If A30: End If A31: End For A32: End For A33: AutoNotification [ Configuration:Title: ECC-11 Trade Idea Text: Pair: %Pair Signal: %signal Called At: %pairs(20) Current Price: %%Pair Action on Touch: Open=:=Check Action on Dismiss: None Status Bar Text Size: 16 Id: %tempid Extra Info: %Pair Priority: 2 Visibility: Public Content Info: %Pair SubText: Swipe to dismiss Vibration: 0,66,167,47,175,48 Category Id: Default Notifications Category Name: Trading Category Importance: Max Separator: , Button 1: Open=:=MT4 Label 1: Open MT4 Icon 1: ic_launcher Unlock Screen: true Button 2: Open=:=TV Label 2: Open TradingView Unlock Screen: true Icon 3: ic_launcher Unlock Screen: true Only on Phone: true Timeout (Seconds):0 ] If [ %exists neq True ] A34: If [ %exists eq True ] A35: Perform Task [ Name:Notif Price Update Priority:%priority Parameter 1 (%par1): Parameter 2 (%par2): Return Value Variable: Stop:Off ] A36: Variable Clear [ Name:%Pid Pattern Matching:Off Local Variables Only:Off Clear All Variables:Off ] A37: End If
Is there a different/better way to do this? Am I just missing something here? Thanks for your help! If I didn't provide enough info or something is not clear, let me know!
With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved. On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around. Of course, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00130: [Sound] (darkseal.cpp) darkseal: When using your weapon, the music speed increases. (AJR)
00389: [Sound] (cbuster.cpp) cbuster: The music tempo increases up when the flamethrower is used. (AJR)
02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Music tempo changes when firing. (AJR)
03635: [Gameplay] (igspoker.cpp) cpoker, cpokert: Games freezing during play. (Roberto Fresca)
05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! (Robbbert)
06205: [Graphics] (snes.cpp) snes [pilotwinu,pilotwinj]: Upper part of the screen image repeated. (AmatCoder)
06486: [Side-by-side] (a2600.cpp) a2600: Initial stack pointer value for the M6507 (6502) is incorrect. (MoochMcGee)
06901: [Crash/Freeze] (snes.cpp) snes [jdredd and clones]: Judge Dredd (all regions) stops working after title screen. (AmatCoder)
Charlie Brown's 1, 2, 3's (1990 Queue re-release) (cleanly cracked), Chivalry (Revision 2) (cleanly cracked), Computer Preparation for the SAT (Version 1.1A) (cleanly cracked), Creature Chorus (Version 4.0) (cleanly cracked), Julius Erving and Larry Bird Go One on One (cleanly cracked), MicroExam Test Bank for Computer Mathematics: Structured BASIC with Math Applications (Version 1.01) (cleanly cracked), Millionaire (Version 2.1) (cleanly cracked), Professor Davensteev's Galaxy Search: Blue Level (cleanly cracked), Professor Davensteev's Galaxy Search: Red Level (cleanly cracked), Quiz Castle (cleanly cracked), The Sales Edge (cleanly cracked), Universe II (Version 1.0) (cleanly cracked) [4am, Firehawke]
Buck Rogers - Planet of Zoom (cleanly cracked) [LoGo, Firehawke]
Star Fleet 1: The War Begins (cleanly cracked) [Peter Ferrie, Firehawke]
apple2_flop_misc: Olin in Emerald [www.mocagh.org, Dan Chisarick, Firehawke]
apple2_flop_orig:
Crossbow, Dogfight, Dragon's Keep, The Fidelity Chessmaster 2100, Hyper Head On, Infiltrator, Infiltrator Part II: The Next Day, International Hockey, Oo-Topos, PHM Pegasus, Racter, Roach Hotel, The Rocky Horror Show, The Sands of Mars, Snoggle, Succession, Super Mario Bros. Print World, Tawala's Last Redoubt, Tuesday Morning Quarterback [4am, Firehawke]
Olin in Emerald [4am, www.mocagh.org, Dan Chisarick, Firehawke]
Star Fleet 1: The War Begins [Brian Wiser, Firehawke]
gtfore: Golden Tee Fore! 2002 (V2.00.00), Golden Tee Fore! 2003 (V3.00.04), Golden Tee Fore! 2004 (V4.00.XX), Golden Tee Fore! 2005 (V5.00.XX), Golden Tee Fore! Complete (V6.00.XX) [FakeShemp]
ibm5150: 2400 A.D. (set 2), Colossus Bridge 4, The Faery Tale Adventure: Book I, Star Pack, UMS II: Nations at War - Planet Editor [FakeShemp]
ibm5170: Bundesliga Manager Professional, QuickLink II Fax, Veil of Darkness, Vinguiden 1.0 (Sweden) [FakeShemp]
mac_flop: Balance of the Planet, Lode Runner [FakeShemp]
spectrum_cass: The Quill Adventure System (C series) (set 1, C05) [David Haywood]
vgmplay: Air Rescue (Sega System 32), Alien3 - The Gun (Sega System 32), Barunba (MSX2), Barunba (PC Engine), Blaster Master - Enemy Below (Nintendo Game Boy Color), Bosconian (MSX), Cueb Runner (Sharp X68000), Dragon Buster (Sharp X68000), Fist of the North Star (NES), Fist of the North Star - 10 Big Brawls for the King of Universe (Nintendo Game Boy), Fray (MSX2), Hokuto no Ken (Family Computer), Illusion City (MSX turbo R), Image Fight (Sharp X68000), John Madden Football II (PC), King & Balloon (MSX), Kyuukyoku Tiger (Sharp X68000), Mappy (NEC PC-8801), Pac-Land (Sharp X68000), Pac-Man (MSX), R-Type (Sharp X68000), The Return of Ishtar (Fujitsu FM77AV), The Return of Ishtar (NEC PC-8801), The Return of Ishtar (NEC PC-9801), SHM (MSX2), Tank Battalion (MSX), Terra Cresta (Sharp X68000), Thunder Dragon (Arcade), Total Carnage (IBM PC AT), Toy Story Racer (Nintendo Game Boy Color), Turok - Battle of the Bionosaurs (Nintendo Game Boy), Turok - Rage Wars (Nintendo Game Boy Color), Turok 2 - Seeds of Evil (Nintendo Game Boy Color), Turok 3 - Shadow of Oblivion (Nintendo Game Boy Color), XVM (MSX) [Tafoid]
vsmile_cart:
Abenteuer im ABC Park (Germany, Rev. 3), The Batman - Rettung von Gotham City (Germany) [TeamEurope]
The Batman - Rescate en Gotham City (Spain), Bob der Baumeister - Bobs spannender Arbeitstag (Germany, Rev. 104), Bob y sus Amigos - Un Día De Trabajo (Spain), Campeonato de Futbol V.Smile (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar À Procura de Nemo - Nemo À Descoberta do Oceano (Portugal), DreamWorks Shrek - El Cuento de la Dragona (Spain), Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversión (Spain), Noddy - Detective Por um Dia (Portugal), Scooby-Doo - Misterio En El Parque (Spain, translucent blue cartridge), Superman - El Hombre de Acero (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain) [TeamEurope, ClawGrip]
mac_flop: The Supercars - Test Drive II Car Disk [FakeShemp]
mac_hdflop: Lost in Time - Parts 1 & 2 [FakeShemp]
st_flop: Ferrari Formula One (Euro) [FakeShemp]
vsmile_cart:
Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspaß (Germany), Dolphis Wasser-abenteuer (Germany) [TeamEurope]
Cranium - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain), Disney/Pixar Toy Story 2 (Smartbook) (USA), Disney's Little Einsteins (Spain), Kung Fu Panda - Aventura en el Valle de la Paz (Spain), Nick Jr. Dora the Explorer - Dora's Got a Puppy (Smartbook) (USA), Spider-Man y Amigos - Misiones Secretas (Spain, Rev. 222), V.Smile Estudio De Arte (Spain), V.Smile PC (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain, Rev. 122) [TeamEurope, ClawGrip]
vsmilem_cart: Disney La Casa de Mickey Mouse (Spain), Disney Winnie the Pooh - En busca de la miel (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar Toy Story 3 (Spain), Disney/Pixar UP (Spain), Disney/Pixar Wall-E (Spain), DreamWorks Monstruos contra Alienígenas (Spain), ¡¡Scooby-Doo!! - Misterio en el parque (Spain) [TeamEurope, avlixa, ClawGrip]
cps3.cpp updates – imperfect graphics flag has been removed: [MetalliC]
Hooked up coin lockouts and coin counters, and connected buttons 5 and 6 to jojo, jojoba and clones.
Made SS RAM and registers eight bits wide and fixed EEPROM size.
Added fixed delay to palette/character DMA interrupts, and removed periodic interrupt hack.
Fixed missing star sprite in introduction and game title background color for jojo.
Render tilemaps as sets of rows from sprite list (fixes sfiii Alex stage background).
Implemented sprite list caching (fixes warzard two-player versus screen and jojo introduction text).
Replaced disk images version 5 CHD files build from trurip database.
Re-implemented color fading, and zeroed low three bits of color channels.
Improved save state support, Improved function/variable naming, cleaned up code, and improved documentation.
cps3.cpp: Implemented tilemap flipping, added a delay to sprite list DMA acknowledgement, and buffered global scroll registers. [MetalliC, David Haywood]
geneve: Added PC keyboard connector, allowing the use of emulated PC XT keyboards. [Michael Zapf]
With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved. On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around. Of course, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00130: [Sound] (darkseal.cpp) darkseal: When using your weapon, the music speed increases. (AJR)
00389: [Sound] (cbuster.cpp) cbuster: The music tempo increases up when the flamethrower is used. (AJR)
02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Music tempo changes when firing. (AJR)
03635: [Gameplay] (igspoker.cpp) cpoker, cpokert: Games freezing during play. (Roberto Fresca)
05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! (Robbbert)
06205: [Graphics] (snes.cpp) snes [pilotwinu,pilotwinj]: Upper part of the screen image repeated. (AmatCoder)
06486: [Side-by-side] (a2600.cpp) a2600: Initial stack pointer value for the M6507 (6502) is incorrect. (MoochMcGee)
06901: [Crash/Freeze] (snes.cpp) snes [jdredd and clones]: Judge Dredd (all regions) stops working after title screen. (AmatCoder)
Charlie Brown's 1, 2, 3's (1990 Queue re-release) (cleanly cracked), Chivalry (Revision 2) (cleanly cracked), Computer Preparation for the SAT (Version 1.1A) (cleanly cracked), Creature Chorus (Version 4.0) (cleanly cracked), Julius Erving and Larry Bird Go One on One (cleanly cracked), MicroExam Test Bank for Computer Mathematics: Structured BASIC with Math Applications (Version 1.01) (cleanly cracked), Millionaire (Version 2.1) (cleanly cracked), Professor Davensteev's Galaxy Search: Blue Level (cleanly cracked), Professor Davensteev's Galaxy Search: Red Level (cleanly cracked), Quiz Castle (cleanly cracked), The Sales Edge (cleanly cracked), Universe II (Version 1.0) (cleanly cracked) [4am, Firehawke]
Buck Rogers - Planet of Zoom (cleanly cracked) [LoGo, Firehawke]
Star Fleet 1: The War Begins (cleanly cracked) [Peter Ferrie, Firehawke]
apple2_flop_misc: Olin in Emerald [www.mocagh.org, Dan Chisarick, Firehawke]
apple2_flop_orig:
Crossbow, Dogfight, Dragon's Keep, The Fidelity Chessmaster 2100, Hyper Head On, Infiltrator, Infiltrator Part II: The Next Day, International Hockey, Oo-Topos, PHM Pegasus, Racter, Roach Hotel, The Rocky Horror Show, The Sands of Mars, Snoggle, Succession, Super Mario Bros. Print World, Tawala's Last Redoubt, Tuesday Morning Quarterback [4am, Firehawke]
Olin in Emerald [4am, www.mocagh.org, Dan Chisarick, Firehawke]
Star Fleet 1: The War Begins [Brian Wiser, Firehawke]
gtfore: Golden Tee Fore! 2002 (V2.00.00), Golden Tee Fore! 2003 (V3.00.04), Golden Tee Fore! 2004 (V4.00.XX), Golden Tee Fore! 2005 (V5.00.XX), Golden Tee Fore! Complete (V6.00.XX) [FakeShemp]
ibm5150: 2400 A.D. (set 2), Colossus Bridge 4, The Faery Tale Adventure: Book I, Star Pack, UMS II: Nations at War - Planet Editor [FakeShemp]
ibm5170: Bundesliga Manager Professional, QuickLink II Fax, Veil of Darkness, Vinguiden 1.0 (Sweden) [FakeShemp]
mac_flop: Balance of the Planet, Lode Runner [FakeShemp]
spectrum_cass: The Quill Adventure System (C series) (set 1, C05) [David Haywood]
vgmplay: Air Rescue (Sega System 32), Alien3 - The Gun (Sega System 32), Barunba (MSX2), Barunba (PC Engine), Blaster Master - Enemy Below (Nintendo Game Boy Color), Bosconian (MSX), Cueb Runner (Sharp X68000), Dragon Buster (Sharp X68000), Fist of the North Star (NES), Fist of the North Star - 10 Big Brawls for the King of Universe (Nintendo Game Boy), Fray (MSX2), Hokuto no Ken (Family Computer), Illusion City (MSX turbo R), Image Fight (Sharp X68000), John Madden Football II (PC), King & Balloon (MSX), Kyuukyoku Tiger (Sharp X68000), Mappy (NEC PC-8801), Pac-Land (Sharp X68000), Pac-Man (MSX), R-Type (Sharp X68000), The Return of Ishtar (Fujitsu FM77AV), The Return of Ishtar (NEC PC-8801), The Return of Ishtar (NEC PC-9801), SHM (MSX2), Tank Battalion (MSX), Terra Cresta (Sharp X68000), Thunder Dragon (Arcade), Total Carnage (IBM PC AT), Toy Story Racer (Nintendo Game Boy Color), Turok - Battle of the Bionosaurs (Nintendo Game Boy), Turok - Rage Wars (Nintendo Game Boy Color), Turok 2 - Seeds of Evil (Nintendo Game Boy Color), Turok 3 - Shadow of Oblivion (Nintendo Game Boy Color), XVM (MSX) [Tafoid]
vsmile_cart:
Abenteuer im ABC Park (Germany, Rev. 3), The Batman - Rettung von Gotham City (Germany) [TeamEurope]
The Batman - Rescate en Gotham City (Spain), Bob der Baumeister - Bobs spannender Arbeitstag (Germany, Rev. 104), Bob y sus Amigos - Un Día De Trabajo (Spain), Campeonato de Futbol V.Smile (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar À Procura de Nemo - Nemo À Descoberta do Oceano (Portugal), DreamWorks Shrek - El Cuento de la Dragona (Spain), Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversión (Spain), Noddy - Detective Por um Dia (Portugal), Scooby-Doo - Misterio En El Parque (Spain, translucent blue cartridge), Superman - El Hombre de Acero (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain) [TeamEurope, ClawGrip]
mac_flop: The Supercars - Test Drive II Car Disk [FakeShemp]
mac_hdflop: Lost in Time - Parts 1 & 2 [FakeShemp]
st_flop: Ferrari Formula One (Euro) [FakeShemp]
vsmile_cart:
Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspaß (Germany), Dolphis Wasser-abenteuer (Germany) [TeamEurope]
Cranium - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain), Disney/Pixar Toy Story 2 (Smartbook) (USA), Disney's Little Einsteins (Spain), Kung Fu Panda - Aventura en el Valle de la Paz (Spain), Nick Jr. Dora the Explorer - Dora's Got a Puppy (Smartbook) (USA), Spider-Man y Amigos - Misiones Secretas (Spain, Rev. 222), V.Smile Estudio De Arte (Spain), V.Smile PC (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain, Rev. 122) [TeamEurope, ClawGrip]
vsmilem_cart: Disney La Casa de Mickey Mouse (Spain), Disney Winnie the Pooh - En busca de la miel (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar Toy Story 3 (Spain), Disney/Pixar UP (Spain), Disney/Pixar Wall-E (Spain), DreamWorks Monstruos contra Alienígenas (Spain), ¡¡Scooby-Doo!! - Misterio en el parque (Spain) [TeamEurope, avlixa, ClawGrip]
cps3.cpp updates – imperfect graphics flag has been removed: [MetalliC]
Hooked up coin lockouts and coin counters, and connected buttons 5 and 6 to jojo, jojoba and clones.
Made SS RAM and registers eight bits wide and fixed EEPROM size.
Added fixed delay to palette/character DMA interrupts, and removed periodic interrupt hack.
Fixed missing star sprite in introduction and game title background color for jojo.
Render tilemaps as sets of rows from sprite list (fixes sfiii Alex stage background).
Implemented sprite list caching (fixes warzard two-player versus screen and jojo introduction text).
Replaced disk images version 5 CHD files build from trurip database.
Re-implemented color fading, and zeroed low three bits of color channels.
Improved save state support, Improved function/variable naming, cleaned up code, and improved documentation.
cps3.cpp: Implemented tilemap flipping, added a delay to sprite list DMA acknowledgement, and buffered global scroll registers. [MetalliC, David Haywood]
geneve: Added PC keyboard connector, allowing the use of emulated PC XT keyboards. [Michael Zapf]
Kin Swap FAQ + Video Tutorials + Guides (Multiple Languages)
FAQs:
1) Do I need to swap? Yes. Kin is migrating to its own Blockchain which will be the only system connected to their SDKs. If you do not transfer your Kin you will be left with the ERC-20 tokens. The Kin Foundation claims there will be an on-going one way swap method manually via Kin's support staff in the future if you miss the swap window. We have no further details on how this process will work, how long it will take or if it will always be available. Kin ERC20 tokens will not be used in the main Kin blockchain, SDK or apps. 2) Can't I swap back? No. The original plan was to have a programmatic 1:1 swap always available. This was abandoned. This is a one-time swap. It is only available through exchange partners. 3) Do I need to swap my Kin if it is in an app like Kik, Kinit, Kinny, Swelly or MadLipz? No. This Kin is being migrated for you. 4) Do I need to swap my Kin if I have it in an exchange? Yes. If your exchange is not:
Then you MUST move your Kin in order to swap it. It will not swap automatically. 5) Will other exchanges support the swap? We don't know. The Kin documentation is unclear, and it seems unlikely based on the time constraints set. If they do, there is no guarantee that there will not be a fee. 6) Are their fees for the transaction? Kin's documentation has said partners are not charging fees. There still may be network fees. You should talk to the customer support of each service before swapping if you are worried about fees. 7) If my Kin is in a wallet like Jaxx, MEW, Coinimi, etc do I have to swap? Yes. You must manually swap. 8) Is there any way to swap that is not an exchange? Yes. CoinSwitch and Changelly are technically not exchanges but also support the swap. 9) Is there anyway to swap that is not a third-party service? No. 10) How much time do I have? For the current exchanges you have until April 10th. (EST) For CoinSwitch and Changelly you have until June 12th. 11) What happens after June 12th? We have no idea. We are told there will be a manual swap method available for individuals who were unable to swap prior to that time. What this looks like is still unclear. 12) How do I swap? Right now we are in Phase 2 of the swap, there are less options for swapping currently. You can see the Phase 2 guide here: http://nufi.io/how-to-swap-your-kin-with-p2pb2b/ 13) Should I use FreeWallet, AtomicWallet or TrustWallet? Both of those services come with risks. FreeWallet is centralized and is owned by HitBTC a controversial exchange commonly accused of scamming. AtomicWallet requires running third-party software on your system. Neither are ideal or recommended. If you are using a wallet you should consider buying a Ledger device, or Creating a Paper Wallet?. If neither of those are an option then you can use TrustWallet by Binance. 14) Which exchange is the safest? That is a matter of personal opinion. Right now your only option is P2PB2B 15) Should I use CoinSwitch? CoinSwitch is an unknown and fairly new team from India. The process of switching has been smooth for some people so far, but, it is worth proceeding with caution. Multiple virus scanners such as F-Secure and McAffee also suggest it is an unsafe site. The main problem is that to use Changelly or CoinSwitch you must either manually set up your Ledger to support Kin, or use AtomicWallet or FreeWallet - which is not advisable. 16) When will I get my Kin? If you use the instant switching from CoinSwitch or Changelly you should get the Kin3 within a few minutes. If you use Lykke or LAToken you will get your Kin3 March 26th. If you use any of the other exchanges you will get your Kin3 on March 21st. For Phase 2 using P2PB2B you will get your coins on April 12th or 13th. 17) Is Trezor supported? No. 18) If my Kin are in HitBTC do I need to do anything? Technically no. But, HitBTC has very expensive withdraw fees and a pretty bad reputation. You should check out the guide below for other options. 19) If I am out of the country and away from my hardware wallet for 3-6+ months how will I deal with the swap? This has been discussed with Kin support, they claim they will have a manual email service for people who are in this situation. No further information has been given at this time. It is unclear if any proof is required or what the process involves. It is unclear if the process is only for ICO holders. 20) What if I have Kin on Stellar from Stellarport etc? Stellar assets like that are issued as "IOUs" from the Stellar Anchor you bought them at. They are not tokens. In theory, who ever sold you the IOU should have Kin1 tokens that they are holding in balance when issued. They should swap these tokens to Kin3 and provide you with a Kin3 IOU or the Kin3 itself. You will need to contact the support at your Stellar Anchor to confirm more. 21) Are more exchanges coming? Yes. We know more exchanges are coming, but we have no idea when, or which exchanges. 22) I'm doing your tutorial on How to Build Manual Ledger Transactions but getting the error code op_no_destination? This means the wallet you are trying to send to isn't activated yet. Wallets on Stellar don't get created when the keypair is generated, they get created by another wallet activating and funding them. You must use the operation "CreateAccount" rather than "Payment" when building the transaction. 23) I'm doing your tutorial on How to Build Manual Ledger Transactions but getting the error code Unsupported Media Type? Most likely you are on the Kin test network and not the main network. Check the upper right hand corner of the lab and switch to the public network. 24) How do I transfer from MEW? Simply follow either the How to Swap Kin with Exchanges (Beginners) or How to Swap Kin with Ledger (Advanced Users Only) but instead of sending from a Ledger send the tokens from your MEW wallet. If you choose to do the instant swap you'll need to have a Kin3 compatible wallet such as a paper wallet (How to create a Kin Paper Wallet/What is a Paper Wallet?) 24) I have other questions not answered here? I've set up a specific Question Thread to better keep track of issues. 25) Where can I stay up to date on this stuff? Since there hasn't been much official guidance, I've been tweeting about important updates as they develop. You can follow the account I set up here: @crypto_adamsc1
With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved. On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around. Of course, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00130: [Sound] (darkseal.cpp) darkseal: When using your weapon, the music speed increases. (AJR)
00389: [Sound] (cbuster.cpp) cbuster: The music tempo increases up when the flamethrower is used. (AJR)
02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Music tempo changes when firing. (AJR)
03635: [Gameplay] (igspoker.cpp) cpoker, cpokert: Games freezing during play. (Roberto Fresca)
05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! (Robbbert)
06205: [Graphics] (snes.cpp) snes [pilotwinu,pilotwinj]: Upper part of the screen image repeated. (AmatCoder)
06486: [Side-by-side] (a2600.cpp) a2600: Initial stack pointer value for the M6507 (6502) is incorrect. (MoochMcGee)
06901: [Crash/Freeze] (snes.cpp) snes [jdredd and clones]: Judge Dredd (all regions) stops working after title screen. (AmatCoder)
Charlie Brown's 1, 2, 3's (1990 Queue re-release) (cleanly cracked), Chivalry (Revision 2) (cleanly cracked), Computer Preparation for the SAT (Version 1.1A) (cleanly cracked), Creature Chorus (Version 4.0) (cleanly cracked), Julius Erving and Larry Bird Go One on One (cleanly cracked), MicroExam Test Bank for Computer Mathematics: Structured BASIC with Math Applications (Version 1.01) (cleanly cracked), Millionaire (Version 2.1) (cleanly cracked), Professor Davensteev's Galaxy Search: Blue Level (cleanly cracked), Professor Davensteev's Galaxy Search: Red Level (cleanly cracked), Quiz Castle (cleanly cracked), The Sales Edge (cleanly cracked), Universe II (Version 1.0) (cleanly cracked) [4am, Firehawke]
Buck Rogers - Planet of Zoom (cleanly cracked) [LoGo, Firehawke]
Star Fleet 1: The War Begins (cleanly cracked) [Peter Ferrie, Firehawke]
apple2_flop_misc: Olin in Emerald [www.mocagh.org, Dan Chisarick, Firehawke]
apple2_flop_orig:
Crossbow, Dogfight, Dragon's Keep, The Fidelity Chessmaster 2100, Hyper Head On, Infiltrator, Infiltrator Part II: The Next Day, International Hockey, Oo-Topos, PHM Pegasus, Racter, Roach Hotel, The Rocky Horror Show, The Sands of Mars, Snoggle, Succession, Super Mario Bros. Print World, Tawala's Last Redoubt, Tuesday Morning Quarterback [4am, Firehawke]
Olin in Emerald [4am, www.mocagh.org, Dan Chisarick, Firehawke]
Star Fleet 1: The War Begins [Brian Wiser, Firehawke]
gtfore: Golden Tee Fore! 2002 (V2.00.00), Golden Tee Fore! 2003 (V3.00.04), Golden Tee Fore! 2004 (V4.00.XX), Golden Tee Fore! 2005 (V5.00.XX), Golden Tee Fore! Complete (V6.00.XX) [FakeShemp]
ibm5150: 2400 A.D. (set 2), Colossus Bridge 4, The Faery Tale Adventure: Book I, Star Pack, UMS II: Nations at War - Planet Editor [FakeShemp]
ibm5170: Bundesliga Manager Professional, QuickLink II Fax, Veil of Darkness, Vinguiden 1.0 (Sweden) [FakeShemp]
mac_flop: Balance of the Planet, Lode Runner [FakeShemp]
spectrum_cass: The Quill Adventure System (C series) (set 1, C05) [David Haywood]
vgmplay: Air Rescue (Sega System 32), Alien3 - The Gun (Sega System 32), Barunba (MSX2), Barunba (PC Engine), Blaster Master - Enemy Below (Nintendo Game Boy Color), Bosconian (MSX), Cueb Runner (Sharp X68000), Dragon Buster (Sharp X68000), Fist of the North Star (NES), Fist of the North Star - 10 Big Brawls for the King of Universe (Nintendo Game Boy), Fray (MSX2), Hokuto no Ken (Family Computer), Illusion City (MSX turbo R), Image Fight (Sharp X68000), John Madden Football II (PC), King & Balloon (MSX), Kyuukyoku Tiger (Sharp X68000), Mappy (NEC PC-8801), Pac-Land (Sharp X68000), Pac-Man (MSX), R-Type (Sharp X68000), The Return of Ishtar (Fujitsu FM77AV), The Return of Ishtar (NEC PC-8801), The Return of Ishtar (NEC PC-9801), SHM (MSX2), Tank Battalion (MSX), Terra Cresta (Sharp X68000), Thunder Dragon (Arcade), Total Carnage (IBM PC AT), Toy Story Racer (Nintendo Game Boy Color), Turok - Battle of the Bionosaurs (Nintendo Game Boy), Turok - Rage Wars (Nintendo Game Boy Color), Turok 2 - Seeds of Evil (Nintendo Game Boy Color), Turok 3 - Shadow of Oblivion (Nintendo Game Boy Color), XVM (MSX) [Tafoid]
vsmile_cart:
Abenteuer im ABC Park (Germany, Rev. 3), The Batman - Rettung von Gotham City (Germany) [TeamEurope]
The Batman - Rescate en Gotham City (Spain), Bob der Baumeister - Bobs spannender Arbeitstag (Germany, Rev. 104), Bob y sus Amigos - Un Día De Trabajo (Spain), Campeonato de Futbol V.Smile (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar À Procura de Nemo - Nemo À Descoberta do Oceano (Portugal), DreamWorks Shrek - El Cuento de la Dragona (Spain), Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversión (Spain), Noddy - Detective Por um Dia (Portugal), Scooby-Doo - Misterio En El Parque (Spain, translucent blue cartridge), Superman - El Hombre de Acero (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain) [TeamEurope, ClawGrip]
mac_flop: The Supercars - Test Drive II Car Disk [FakeShemp]
mac_hdflop: Lost in Time - Parts 1 & 2 [FakeShemp]
st_flop: Ferrari Formula One (Euro) [FakeShemp]
vsmile_cart:
Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspaß (Germany), Dolphis Wasser-abenteuer (Germany) [TeamEurope]
Cranium - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain), Disney/Pixar Toy Story 2 (Smartbook) (USA), Disney's Little Einsteins (Spain), Kung Fu Panda - Aventura en el Valle de la Paz (Spain), Nick Jr. Dora the Explorer - Dora's Got a Puppy (Smartbook) (USA), Spider-Man y Amigos - Misiones Secretas (Spain, Rev. 222), V.Smile Estudio De Arte (Spain), V.Smile PC (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain, Rev. 122) [TeamEurope, ClawGrip]
vsmilem_cart: Disney La Casa de Mickey Mouse (Spain), Disney Winnie the Pooh - En busca de la miel (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar Toy Story 3 (Spain), Disney/Pixar UP (Spain), Disney/Pixar Wall-E (Spain), DreamWorks Monstruos contra Alienígenas (Spain), ¡¡Scooby-Doo!! - Misterio en el parque (Spain) [TeamEurope, avlixa, ClawGrip]
cps3.cpp updates – imperfect graphics flag has been removed: [MetalliC]
Hooked up coin lockouts and coin counters, and connected buttons 5 and 6 to jojo, jojoba and clones.
Made SS RAM and registers eight bits wide and fixed EEPROM size.
Added fixed delay to palette/character DMA interrupts, and removed periodic interrupt hack.
Fixed missing star sprite in introduction and game title background color for jojo.
Render tilemaps as sets of rows from sprite list (fixes sfiii Alex stage background).
Implemented sprite list caching (fixes warzard two-player versus screen and jojo introduction text).
Replaced disk images version 5 CHD files build from trurip database.
Re-implemented color fading, and zeroed low three bits of color channels.
Improved save state support, Improved function/variable naming, cleaned up code, and improved documentation.
cps3.cpp: Implemented tilemap flipping, added a delay to sprite list DMA acknowledgement, and buffered global scroll registers. [MetalliC, David Haywood]
geneve: Added PC keyboard connector, allowing the use of emulated PC XT keyboards. [Michael Zapf]
Howdy! I've been trying to build into my spreadsheet a way to download historical foreign exchange rate, but so far no luck. I've found this link with a spreadsheet downloading info from an Ohana website, but apparently it doesn't work anymore. (Or it's now a paid service which doesn't work for me either way) Any ideas on how to do this? EDIT: So, just as an addendum to my issue, this spreadsheet will be opened once every other week (maybe), but every time it opens it needs to update with all the exchange rates from the passed days. My current code that sort of works
Sub GetData() Dim str As String Dim iRow As Integer Dim rngCambio As Range Set DataSheet = Worksheets("CAMBIO") Application.ScreenUpdating = False Application.DisplayAlerts = False Application.Calculation = xlCalculationManual QueryQuote: With Sheets("CAMBIO").QueryTables.Add(Connection:="URL;https://www.currency-converter.org.uk/currency-rates/historical/table/EUR-RON.html", Destination:=Sheets("CAMBIO").Range("a1")) .BackgroundQuery = True .TablesOnlyFromHTML = False .Refresh BackgroundQuery:=False .SaveData = True End With ActiveSheet.Hyperlinks.Delete Range("A1,C1,E1").EntireColumn.Delete Range("A1:A66").EntireRow.Delete iRow = Range("B:B").Cells.Find(What:="", SearchOrder:=xlRows, SearchDirection:=xlNext, LookIn:=xlValues).Row - 1 Set rngCambio = Range("B1", "B" & iRow) For Each Cell In rngCambio Cell.Value = Left(Cell.Value, InStr(Cell.Value, " ") - 1) Next Cell
Weekly Forex Forecast for USDCHF, GBPUSD, AUDNZD, XAUUSD (20-25 September 2020) Hey everyone! Welcome to this weeks forex forecast for the week ending September 25th, 2020. I'm TraderBart with A1 Trading, and this week I'll be looking at USDCHF, GBPUSD, AUDNZD & XAUUSD. USD/CHF Zooming out, we can see price is travelling in a strong […] Enter any forex symbol and get your complimentary technical analysis. It’s instant and cost you nothing! Where is the trend headed and how much momentum is driving it? Stay on the right side of the trend! Once you have done that, click on the link below to continue. Forex Crunch is a site all about the foreign exchange market, which consists of news, opinions, daily and weekly forex analysis, technical analysis, tutorials, basics of the forex market, forex software posts, insights about the forex industry and whatever is related to Forex. Forex. No administration fees, better exchange rates and expert advice. Read More. Aviation. Our discreet and professional approach allows you to maximise the reward of aircraft ownership. ... A1 Global Formations is a trading name of EMFORD GLOBAL DMCC a Company incorporated in Dubai Multi Commodity Centre. A1 Trading Community; Software. XMR Indicator; The Grandmaster Forex Robot; The Currency Strength Meter; Candlestick Pattern Scanner; The Engulfing Hunter; The Breakout Super Scanner; Trade Ideas. Market Analysis; Analyst Articles; Retail Sentiment; COT Reports; Brokers. Top Brokers; US Brokers; UK Brokers; South African Brokers; Australian ...
#forex #forexlifestyle #forextrader Want to join the A1 Trading Community? Follow along with trades taken by our top trading analysts, join our trading chatroom, and access educational content! #forex #forexlifestyle #forextrader Want to join the A1 Trading Team? Follow along with trades taken by our top trading analysts, join our trading chatroom, ... #forex #forexlifestyle #forextrader Want to join the A1 Trading Team? See trades taken by our top trading analysts, join our live trading chatroom, and acces... #forex #forexlifestyle #forextrader Want to join the A1 Trading Team? Follow along with trades taken by our top trading analysts, join our trading chatroom, ... Hi, I'm Nick. I am a stock & forex market analyst, business owner, and YouTuber. My YouTube channel has been a sort of "journal" for my investing journey, wh...